The first Call of Duty game I played was Call of Duty 3 on the PS2; I was instantly hooked on its great multiplayer and generally loved the game and I hadn’t played any previous COD titles before then. When Call of Duty 4 was announced I was extremely excited , however to find out it was being developed by another developer and the time line had changed my initial thought and feeling was disappointment, although I had realised the setting from WW2 had dragged on from previous titles but I never did have a chance to play them all.
When Call of Duty 4 was released it set a new standard for modern FPS games when it was released in November 7, 2007 and dominated most other FPS games out there with unrivalled multiplayer and although a short campaign it was one hell of a roller coaster and had some tense actions and top notch missions lke "Overwatch" for example.
The one thing that made Call of Duty 4 one of my favourite games was the dedicated servers set up by many different clans, groups and people. The ability to mod the game was also a great part of the game with modding communities creating mods and maps that were top class and extended the life of the game for a whole lot longer, those mods also had some influence on some of the new modes and weapons on the sequel Modern Warfare 2.
Modern Warfare was also one of my favourite competitive games with great maps, good perks and solid weapons all that were carefully balanced and kept the game down to earth and a was a general solid experience (except with the dodgy spawn system , hackers , glitchers and a few others)
To my surprise Call of Duty: Modern Warfare 2 wouldn’t be supporting dedicated servers and with potentially no modding from the community , instead a new creation from Infinity Ward IWNet which would dictate what games players would go into and using a Peer2Peer system instead of a server solely dedicated to the game.
As from my experience with Peer2Peer from Free-2-play games that were relatively low budget games compared to the $40-50 million that was spent on the production of the game for Modern Warfare 2 , and a huge marketing and launch budget of $200 million. This seemed like a step backward for me personally as Infinity Ward just seemed to forget about the PC players and were trying to pull the PC in line with the consoles and as Infinity Ward had previously made Call of Duty games for the PC and gave full support to the PC community this moved surprised me.
I didn’t want to pre-judge the game but with thousands of petitions against the game to boycott it due to the dedicated server issue, I wasn’t far from that stage as I couldn’t see how long the game would last with no modding and a strict experience controlled by Infinity Ward. The increased price tag also was another annoying decision although I realise this isn’t anything to do with Infinity Ward but Activision, I did buy the game however as I just had to see what was done with the game and with the constant views of Infinity Ward and Robert Bowling claiming that IWNet was an improvement and would fit better to the general user base of everyone not the specific few.
With the promised of finding games quicker that match that users skills and relatively low lag and fast games, I felt this was too good to be true from IWNet and truth is, it is as for one I notice lag pretty often and it’s a regular occurrence and the host seems to have a slight advantage over the rest of the users and in competitive play that's criminal for a previous game that was one of the most competitive around.
Finding games can also vary depending on who is on and from where other people are , now this is also the same for dedicated servers in some aspects although someone from the UK could play someone from US and the lag would be barely noticeable , considering you can’t even do that for IWNet shows how restricted the experience can be.
There are some good points to IWNet with less effort required to find games and every mode seems to be regularly populated which in COD4 I found was a problem with a heavily limited amounts of games for certain modes but couldn’t play due to lack of players.
Another good point of IWNet is everyone is playing on a level playing field, with skill levels trying to be matched as close as possible and with fair teams is also a great advantage. With Dedicated servers however it would usually be clans Vs public and un-fair teams that were only based on numbers not skill level. This became frustrating at times in COD4 but with clans making parties and joining Public games to dominate most settings for MW2 much hasn’t changed in that sector , but they have nowhere else to go is the argument , although they have private parties to play amongst themselves it still isn’t the same as Dedicated servers with custom rules and clans staying away from public games and giving players the option who they want to play , maps , game types and many more all of which have been removed from the PC version of the game and once again the game limited.
Infinity Ward seems to want to dictate the gaming experience on how you play the game and restrict users on modding, but to me it seems the games potential will be greatly limited to what it could have achieved.
The campaign this time around is slightly similar to the first being it’s short but a roller coaster and with some familiar characters back on the scene it’s a decent campaign with some great missions like the "Cliff hanger" mission which had many different aspects in it from stealth to all at gun fights then to snow mobiles.
The story seems to be all over the place however as one minute you are fighting in the Slums of Brazil and the next minute busting someone out of a Russian prison then shooting civilians! This was highly controversial especially for a video game which I felt was nearly stepping over the line.
The story is over the top and is set out like a movie set more than a game, with a plot that seemed a little far fetched although I did enjoy the campaign, not so much the story though.
Spec ops was a new mode added onto the game that enabled 2 friends to hook up and play some pre-set missions set apart from the original campaign (being as there was no co-op in the campaign due to Infinity ward trying to keep a strict experience they wanted you to experience) , this mode is by far my favourite from the game with a different range of missions that require different skills for different situations and is a great experience two friends can have although one player must host the game and lag can sometimes get the better of the experience much like the multiplayer.
Overall Infinity Ward had taken some notice on what players wanted from Modern Warfare 2 especially multiplayer aspects with more customised weapons, perks, kill streaks, interesting maps, achievements and many more little things that make the multiplayer of the game pretty dam good from a public point of view but lacking towards the hardcore fan base.
The game uses very recognisable formula's from the console versions of the game and it seems Infinity Ward wanted to bring the PC version of the game in to line with the console games, but they just don’t seem to understand all 3 aren’t platforms have different users although PS3 and Xbox360 are quite similar and the PC is very unique in its own field.
Even with all the controversy I still like the game, but the life of the game I feel won’t be as long as COD4 or even World at War for that matter, although spec ops stole the show for me as my favourite part of the game and I hope other developers take not that Co-op game play is still alive and can be used in so many different ways and I hope to see more missions added in future DLC and more multiplayer DLC to go with it.